There are more students out on the schoolgrounds talk to them and explore this area if you wish. ![]() Otherwise, just follow the hallway east, then south and leave the school. If you are unfamiliar with the magic system in this game, you might want to talk to the students in this classroom on the first floor. There are two more rooms of this floor, one holds Daicant, the master of the school and the other is another classroom. You can talk to more students in another classroom to the east if you want they simply have information about the world of Lennus.ĭescend the stairs at the eastern end of the hallway to the first floor, and proceed east. Return to the hallway and go back west, past your classroom. Search the right side of the shelf in the upper left corner of the room for a home door ( home dor) as well as a learning hat ( learn h) in the right portion of the lower left cabinet. ![]() Out in the hallway, walk east then south into a storage room. Speak with the other classmates if you want, then leave the classroom. Accept and you will gain control of Chezni. ![]() The Magic School and Rasturk (revisited)Ĭhapter VI: The Checkpoint to Daphne's CaveĬhapter IX: Rekuon and the Throne of the ImmortalsĪfter the introductory scene, Chezni's peers will challenge him to a dare. The First Resistance Base (revisited)Ĭhapter III: The Skuruu Mobile Camp and Denebra MountainĬhapter XV: The Underworld and the LaboratoriesĤ8. Chapter I: Introduction at the Magic SchoolĬhapter XI: The First Resistance Base and Conshiutoģ6.
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